Friday, August 11, 2017

Danganronpa

I finished the Danganronpa 3: The End of Hope's Peak High School anime last night.  I've rarely punched the air in joy so many times at a piece of television.

The Danganronpa series is a pretty hard one to get your head around.  First you need to play the two original games, Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair.  Then you need to play the spinoff game, Ultra Despair Girls: Danganronpa Another Episode (which is set before the second game but requires you to have played it to make full sense of certain bits of plot).  Then you need to watch the above-mentioned anime, except it's split into two arcs: the Future Arc, taking place after the second game, and the Despair Arc, taking place before the first game.  And the way you're meant to watch them is Future Arc Episode 1, then Despair Arc Episode 1, then Future Arc Episode 2, etcetera.  Confusing.

(There's also a novel, Danganronpa Zero, set before the Despair Arc, which I haven't read.  Not even sure if it's officially available in English and my Japanese is still at far too low a level to consider anything beyond a kids' picture book.)

Anyway, the series is excellent if you can get your head round it.  Sometimes the gameplay of the two main games can be a bit irritating but the story and characters are well worth sticking with.  They're not always an easy watch/play (pick a character as your favourite!  They will almost certainly die a horrific, agonising death!) but they're always gripping, always clever, and frequently very, very funny.

And the Despair Arc of the anime has an utterly gorgeous opening sequence.  Bear witness.  I love it.


Thursday, May 11, 2017

On music, and the listening to thereof

I bought two (2) CDs last week.  One was Feist's new album, which I've been impatiently willing her to make for six years.  The other was an album by a Japanese metal band called Aldious, which I bought largely out of curiosity. 

I've listened to the Feist album about one-and-a-half times and spent pretty much the rest of the week listening to Aldious.

Go figure.


Monday, May 01, 2017

Resident Evil 7 post-mortem

I finished Resident Evil 7: Biohazard this afternoon.  Verdict?  Excellent start, severe dip for the Marguerite section, recovers itself after that.  Basically, very good.

More spoileriffic thoughts after the cut.


Monday, February 06, 2017

Ran

Finally got around to watching Ran today.  It's the fifth (?) Kurosawa film I've seen and the first one I've really loved.  It's quite a relief, actually.  When you come across feted Great Directors and try their output and are underwhelmed, there's a heady mix of disappointment and worrying if you've missed something.  But I missed nothing with Ran.  Excellent movie.

Sunday, January 08, 2017

My films of 2016

With inevitability.  And a little late.  And, as ever, possibly including a film or two from 2015.

Sunday, January 01, 2017

Literary-based humblebrag

My dad mentioned last Christmas that he'd written a list of all the books he'd read over the year.  I liked the idea so I did it myself for 2016.  And since I don't want the piece of paper kicking around anymore, I'm copying it up here.  This also serves as a neat way to brag about my reading habits to the Internet at large, aren't I clever etcetera.  (Seriously though, it turns out I read a lot more than I realised.)

Books in bold are non-fiction, books struck through are ones I gave up on.

BEGIN

Life After Life by Kate Atkinson (not sure if I'd already started this one or not when 1 January rolled around)
The Road to Little Dribbling by Bill Bryson
Ancillary Justice by Ann Leckie
The Celts by Alice Roberts
Trigger Warning by Neil Gaiman
The Children Act by Ian McEwan
Tales from Earthsea by Ursula LeGuin
Leaving Berlin by Joseph Kanon
A History of the World in 100 Objects by Neil MacGregor
Hokusai's Great Wave by Timothy Clark
Futuristic Violence & Fancy Suits by David Wong
The Other Wind by Ursula LeGuin
Wild by Cheryl Strayed
Kingdom Come by J. G. Ballard
The Peasants' Revolt by Alastair Dunn
The Book of Strange New Things by Michel Faber
The Girl on the Train by Paula Hawkins
War and Peace by Leo Tolstoy
Fingers in the Sparkle Jar by Chris Packham
Enchantments by Kathryn Harrison
Everything's Eventual by Stephen King
Japan: A Short History by Mikiso Hane
The Bone Clocks by David Mitchell
London: A Short History by A. N. Wilson
The Buried Giant by Kazuo Ishiguro
Ships and Seafaring in Ancient Times by Lionel Cassan
The Name of the Wind by Patrick Rothfuss
The Strange Affair of Spring-Heeled Jack by Mark Hodder
The Tale of Genji by Murasaki Shikibu
The King in the North by Max Adams
Harry Potter and the Cursed Child by J. K. Rowling, John Tiffany and Jack Thorne
The Bachman Books by Stephen King
The Silk Roads by Peter Frankopan
Half a King by Joe Abercrombie
The Wise Man's Fear by Patrick Rothfuss
Monsieur Pamplemousse and the Militant Midwives by Michael Bond
For Whom the Bell Tolls by Ernest Hemingway
Our Kind of Traitor by John le Carré
Ancillary Sword by Ann Leckie
Judi Dench: With a Crack in Her Voice by John Miller
The History of Mr. Polly by H. G. Wells
The Concise Pepys by Samuel Pepys
The Universe versus Alex Woods by Gavin Extence
Seveneves by Neal Stephenson
Half the World by Joe Abercrombie
Grotesque by Natsu Kirino - and that's what I'm currently about halfway through.

So, yes.  BOOKS

Monday, October 03, 2016

First world problems

So Steins;Gate 0 is out at the end of the month and now I learn about this other, intriguing new visual novel called Root Letter that's out a couple of weeks before that?

Why can't developers space their releases out a bit more?  I mean, honestly.  It's very inconsiderate.

*huffs*

Sunday, May 08, 2016

Hmm

Just finished episode 4 of Life is Strange, and I'm not sure about the SHOCKING TWIST in its last moments.  The events of episode 5 may yet prove to justify it but at present it seems like a SHOCKING TWIST for the sake of a SHOCKING TWIST, rather than one that was properly seeded through the plot's earlier motions.  We shall see.

Saturday, May 07, 2016

And another thing

As well as Life is Strange, my other big thing this week is watching the excellent Gravity Falls.  They're both frequently gorgeous to look at, and both set in Oregon.  So now I rather want to visit Oregon.

Life is Strange

So after my initial foray into Life is Strange after buying it, I basically forgot about it for four months and picked it up again at the beginning of the week.  I have not really touched any other game since.  It's absolutely stunning.  Thoughtful, beautiful, often better-directed than many films (the ending of episode 1 is just perfectly done) and an absolute credit to all those involved in its making.

I can see how certain aspects would irk some people, but I don't care.  Easily one of the best games I've ever played.  And I've still got a fair chunk of it to go!  (I'm near the beginning of episode 4 of 5.)

Monday, April 11, 2016

The 36th Chamber

I've just finished watching The 36th Chamber of Shaolin, and it was rather good.  I would recommend it.  Though the ending was bizarrely abrupt - I assumed there was some footage missing, but I can't find any corroboration to that on the interwubs. 

There were some excellent fight scenes (some very good weapon ones, particularly), but I rather liked the fact that the majority of it was about the hero's training at the Shaolin temple.  It gave it a calm, meditative quality that most martial arts movies lack, as well as some delightfully distinctive visual set-pieces.  The candle chamber was undoubtedly my highlight.

You can see why the famously kung fu-loving Wu-Tang Clan named their first album in its honour.  I initially wrote that as "fist album".  That works too.  But it does remind me of The Man with the Iron Fists, which I managed to stick about twenty minutes of before giving up.  Good lord, RZA,  Good lord.

Monday, February 22, 2016

Steins;Gate 100% CG

I just platinumed my copy of Steins;Gate on PS3 and since I had real trouble working out how to get the 100% CG trophy I thought I'd make a note here.  I have this YouTube vid to thank for it.

https://youtu.be/07aXs88xUS8

Go to the Stardust Sky chapter, the one that leads to the Mayuri ending where you haven't got any of the true ending flags.  Once you've shifted back to the Alpha wordline, you'll get a new email with the last CG.  I'm assuming this only works after you've collected all the other CGs and completely licked the game otherwise, though I don't know.  Anyway, 100% CG for you.

Sunday, February 07, 2016

Zero Escape

I finished Nine Hours, Nine Persons, Nine Doors last night.  Technically this morning at about 1.30 a.m. due to the mysterious phenomena that means you only ever finish a game when it's past midnight. 

It's the first title in the Zero Escape trilogy.  I'd already finished the second game, Virtue's Last Reward, back in 2014. 

I did 'em out of order because 999, originally a DS game, didn't get a UK release until a cut-down iPad port quite recently.  I imported 999 - unusual for me, I don't tend to bother importing stuff - because I loved VLR that damn much.  If you've played the games, you'll know that playing them out of order actually kind of makes a weird sense, given that several of the series' characters like to play merry hell with causality.

My point here is that if you haven't encountered the Zero Escape series, you really should.

Imagine Saw meets The Crystal Maze, to start with, then layer in a whole bunch of scientific and philosophical hypotheses, most of which I hadn't come across before and a pleasingly daft sense of humour.  They're intriguingly plotted, satisfying to work through (999 climaxes with a giant sudoku grid to solve - while I've previously understood sudoku puzzles in the abstract, I've never actually sat down and done one by myself before.  999 was the first time I ever did one under my own steam) and filled with meaty concepts to chew on.

The on-off-on-again final instalment, Zero Time Dilemma, is out this year.  Well, this year in Japan and the U.S., at least.  Europe has the good ol' ominously vague "TBD".  Still, I'll wait.  It'll be worth it.

Tuesday, February 02, 2016

Yep

Well, I was right about Akame Ga Kill!.  There were a grand total of four major characters left alive at the end, out of...twenty-odd?  And my joint-favourite character was one of the dead ones.  Although she died right near the end of the last episode doing something worthwhile and got quite a sweet death scene, so I'm less annoyed.  Slightly.

Sunday, January 31, 2016

Gulp

I'm five episodes from the end of Akame Ga Kill! now and I'm genuinely terrified of getting any further because it's pretty obvious that everyone is going to die and I don't want them to

waaaaa

Tuesday, January 26, 2016

Opinions about stuff

I picked up the boxed edition of Life is Strange yesterday.  I've only had a chance to play the first forty minutes or so but it's looking very promising.


Tuesday, December 29, 2015

Indeed

Quatermass: "If we found our Earth was doomed - say from climatic changes - what would we do about it?"

Roney: "Nothing.  Just go on squabbling as usual."

Screenwriter Nigel Kneale there, nailing it in his script for Quatermass and the Pit.  Which came out in 1967.  Just sayin'.

Sunday, December 27, 2015

Other stuff that was good in 2015

Because.

TV

I got a Netflix account this year, so a good chunk of my telly watching consisted of non-2015 anime that doesn't count.  But Kill la Kill, Aldnoah.Zero and Sword Art Online are all great so there.  As for stuff that does count, Netflix also dispensed the fantastic Daredevil, which was almost my show of the year. Also notable: Humans; The Hunt; Hannibal and The Returned both wrapping up with series that were good but not as good as proceeding series; Jessica Jones being good so far (only halfway through); Game of Thrones and The Walking Dead providing their usual levels of gore and WTFery.  The winner, though, must be Wolf Hall.

Games

I bought slightly too many games this year, many of which weren't 2015-era.  But some were.  And of them, it's a three-way tie between Splatoon, Fallout 4 and Steins;Gate for best of the year.  All three are fantastic; all three have certain major issues.  I love 'em all and can't decide.

Music

Song of the year?  Easy: "The Shade" by Metric.  Album of the year?  Trickier.  I only got...three or four, I think?  "The Shade"'s parent album, Pagans in Vegas, might be in with a shout.  But I do like Jean-Michel Jarre's esoterically titled Electronica 1: The Time Machine.  Hmm.

Books

I don't think I actually bought a 2015-published book.  So, um, yeah.  Read plenty of good ones, mind.  Actually, wait!  I bought Ernest Cline's Armada and David Wong's Futuristic Violence and Fancy Suits.  The latter of which I haven't read yet.  So Cline wins by default and Wong gets Best Title For A Book.

My Top 10 Films of 2015

Because I was concerned that no-one anywhere had done one of these already.  Also, MY OPINIONS ARE VALID LET ME TELL YOU THEM


Thursday, November 26, 2015

Stuff I Like Lately

Comic: We3 by Grant Morrison and Frank Quitely

A dog, a cat and a rabbit are turned into cybernetic assassins then go on the run when the time comes to pull the plug on the project.  Heartbreaking and cleverly written.  Be warned, "eye-poppingly violent" is not a metaphor in this case.

TV show: Aldnoah.Zero

Giant robots in the finest anime tradition but with equal focus on the soldiers fighting an inherently ridiculous war, elegantly handled political power-plays and some truly spectacular plot twists.  It's kind of daft how the lead character saves the day almost single-handedly pretty much every single time, but the rest of the show is so well done I'll let it off.

Tea

I do like tea.  I'ma go make a mug.

Sunday, November 15, 2015

I've got my iTunes on shuffle and a track from Bruno Coulais' astonishing soundtrack to Coraline just popped up.

Why that didn't get all the awards I'll never know.

Tuesday, November 10, 2015

Brief thoughts on Fallout 4

Based on three or so hours of play.

  • It's good.  It's vair good.
  • The opening is fantasically done.
  • Going for a fully-voiced protagonist was a bit of a risk, but thus far it seems to have paid off.  I'm playing as a woman and Courtenay Taylor's performance is excellent.
  • The game recognises what name you give your character, which completely blew my mind.  I decided to call my character Ruby and the bloke who voiced the robot Codsworth must've had to record hundreds of variations because he immediately referred to me, fully voiced, as "Mistress Ruby"!  It's not a super-obscure name, but it's not a common one either...
  • The Minecraft-esque town building is brilliant.  I wasn't expecting to delve into it much 'cos I tend to find those sort of systems a bit of a headache but I love it.
  • every item in the game has a use because you can scrap it for its raw materials Bethesda you bastards I have a hard enough time keeping my inventory weight limit down with useful items now I gotta pick up every coffee cup I see
  • also I'll be modding my weapons forever argh
  • Loads of great little touches.  Like the extra animations everywhere (especially fiddling with the Pip-Boy), the new layout and method for perks, being able to see inside containers immediately...
  • Facial animation is still a bit odd but it wouldn't be Fallout any other way.  Otherwise the game looks yum.

Monday, November 09, 2015

The Nightmare Before Boston

With thanks to my friend Stokes and a guy on the STCO forum who did something similar ten-odd years ago (haha I'm old) for prompting the idea and apologies to Danny Elfman, I present my ode composed the day before Fallout 4 comes out.

What's this?  What's this?
There's rubble everywhere
What's this?
There's ashes in the air
What's this?
I can't believe my eyes
I must be dreaming
Wake up Jack*, this isn't fair
What's this?

What's this?  What's this?
There's something very wrong
What's this?
Someone's been dropping bombs
What's this?
The streets are lined with
Super Mutants laughing
Everybody seems so hardcore
In the aftermath of the war
What is this?

I'm firing off my shotgun
Exploding all their heads
I'm busy building towns
And making everybody dead
There's so much loot to pick up
Oh I can't believe my eyes
I wonder if this Fat Man could
Help boil up their insides?

Oh look
What's this?
The V.A.T.S. will help me not...to miss?  Why that'll come in handy
Inspired!
They're gathering around to hear a story, roasting Mole Rats on a fire!
What's this?

What's this?
In here
They're trading bottle caps
How queer
And who would ever think
And why?
They're collecting little Vault Boy statues
They've got useful stat boosts too
So, now, correct me if I'm wrong
This looks like fun
This looks like fun
Oh could it be I got my wish?
What's this?

Oh my, what now?
This cavern is so deep
And look, there's something that's all teeth
Let's try a hatchet, aim to take its head off
Maybe trade its flesh too, get a stimpack or two
Secure inside my Pip-Boy
Ahhh.....
What's this?

The Pre-War stuff's all missing
And clean water can't be found
And in their place there seems to be
Some Raiders all around
And through their screams, I swear
40's music's in the air
The smell of Feral Ghouls is absolutely everywhere

The sights, the sounds!
They're everywhere and all around
I've never seen so many guns before
My inventory is filling up
I simply cannot get enough
I want it, oh I want it
Oh I want it for my own
I've got to know, I've got to know
What is this place that I have found?
What is this?

....The Commonwealth?  Hmmm...

*for ease let's assume the male Sole Survivor is called Jack and the female is Jacqueline 
Also I know large chunks don't scan but damn if Danny Elfman can't cram an improbable number of syllables into a given line

Sunday, December 28, 2014

My Top 10 Films of 2014

Indeed.  It's that time of the year once again, but I've been to the cinema so much this year that I decided to do a top 10 rather than bore you with my complete list of viewingness.  (Even so, there were many, many, many films I wanted to see and didn't get around to.)

As ever, expect 2013 entries that I didn't get to see in 2013 because of reasons.


Monday, August 25, 2014

Just who the hell do you think I am?

Continuing a previous post, I'm nearly at the end of Gurren Lagann.  And OH MY GOODNESS you cannot predict what this show will do next.

A few episodes back, I was discussing it with the guy who lent it to me.  I half-jokingly said (spoiler alert!) "I reckon they'll end up having to fight the moon."

and I was right

whaaaaaaaaat

Still got five episodes to go, mind.  The moon's on their side now.

Maybe they'll fight the sun next?

Wednesday, August 13, 2014

Chortle

They couldn't even make it twenty-four hours without holding their hands up and saying, "yeah, okay, it's not Xbox One-only forever."

Heh.

Tuesday, August 12, 2014

Blogger's little button that says "Publish" that you click to post a post really should change to "and be damned" when you click it.

La-de-dah-de-dah

I've been watching Gurren Lagann recently.  You should watch it too if you like ridiculous anime that makes no sense and is amazing.

Seriously, it's bonkers even by anime standards.  It's set in the future where weird animal-human hybrids have forced regular humans underground and use "gunmen", which are mecha that are basically giant faces with limbs.  But then the humans work out how to use gunmen and fight back and there are explosions and giant guns and excessive posing and shouting and an aircraft carrier on legs and loads of characters that turn up from out of nowhere and I can never remember anyone's name and the most dangerous weapon in the world is apparently a drill.

It's nuts and I love it.  And I'm only halfway through.  And I've got the theme tune stuck in my head (as lovingly transcribed for this post's title).

I'm predicting that it'll end with the revelation that the entire world is actually a giant robot and then everyone explodes.

Rise of the foolish move

So Rise of the Tomb Raider is Xbox One-exclusive?  Really?  Really?  Does anyone believe that situation'll stay like that?  And why did Square Enix sign an exclusivity deal when 5.3 million copies of the last game in the series shipped in a month (or whatever the stats were) "didn't meet expectations"?  Sheesh.

I follow the game's head writer, Rhianna Pratchett, on Twitter.  Apparently she's been getting grief about it.  Because the head writer is obviously the person in charge of these sorts of decisions.  Oh, internet people.  Why you be so dumb.

(Part of my cynicism comes from fear that it really will stay XO-exclusive.  'Cos I really want to play it and don't want to buy an Xbox One.  In fact, quick memo, Microsoft: you will only get me to buy an Xbox One by announcing Shenmue III as an exclusive title.  And even then I'll wait around a bit to see if a PS4 version materialises.)

(To be fair, Sunset Overdrive looks fun, and a new Crackdown is always welcome.  But I'm sticking to my guns here.)

(Brackets brackets brackets.)

(I like brackets.)

Tuesday, May 06, 2014

Top 50 Games - #1



1: NiGHTS into Dreams...
Developer: Sonic Team
Publisher: Sega
Format: Saturn
Year: 1996

Monday, May 05, 2014

Top 50 Games - #2



2: Christmas NiGHTS
Dveloper: Sonic Team
Publisher: Sega
Format: Saturn
Year: 1996

Friday, May 02, 2014

Top 50 Games - #3



3. Panzer Dragoon Saga
Developer: Team Andromeda
Publisher: Sega
Format: Saturn
Year: 1998

Thursday, May 01, 2014

Top 50 Games - #4



4. The Legend of Zelda: The Wind Waker
Developer: Nintendo EAD
Publisher: Nintendo
Format: GameCube
Year: 2003

Wednesday, April 30, 2014

Top 50 Games - #5


5. Shining Force III
Developer: Camelot
Publisher: Sega
Format: Saturn
Year: 1998

Tuesday, March 25, 2014

Top 50 Games - #6



6. Shenmue
Developer: AM2
Publisher: Sega
Format: Dreamcast
Year:  2000

Thursday, March 20, 2014

Top 50 Games - #7



7. Fallout 3
Developer: Bethesda Softworks
Publisher: Bethesda Game Studios
Format: Xbox 360, PC, PlayStation 3
Year: 2008

Sunday, March 16, 2014

Top 50 Games - #8



8. Resident Evil 4
Developer: Capcom Production Studio 4
Publisher: Capcom
Format: GameCube, PC, PlayStation 2
Year: 2005

Monday, March 03, 2014

Top 50 Games - #9



9. Shenmue II
Developer: AM2
Publisher: Sega
Format: Dreamcast, Xbox
Year: 2001

Tuesday, February 25, 2014

Top 50 Games - #10



10. Super Smash Bros. Melee
Developer: HAL Laboratory
Publisher: Nintendo
Format: GameCube
Year: 2002

Monday, February 24, 2014

Top 50 Games - #11



11. Jet Set Radio
Developer: Smilebit
Publisher: Sega
Format: Dreamcast
Year: 2000

Friday, February 21, 2014

Top 50 Games - #12



12. Animal Crossing: Wild World
Developer: Nintendo EAD Group 2
Publisher: Nintendo
Year: 2006
Format: DS

The least gamey game on this list by a long chalk.  Nintendo’s Animal Crossing doesn’t care about high scores or developing skills or solving puzzles or interactive narratives.  It cares about relaxing and having fun in a little virtual town.
   Describing AC to someone who’s never played it makes it sound terrible.  “You move into this little village, yeah?  And you get a mortgage.  And you pay the mortgage off.  Then you make your house bigger and you get another mortgage.  This goes on for a while.  When you’re not trying to pay off your mortgage, you can wander around a bit, um...talk to the other villagers.  Do a bit of fishing.  Plant a garden?  Dig up fossils.  Maybe design a dress.  Stargaze.  Just...stuff.  There’s no real goal.  No end.  Just...enjoy yourself.”
   It’s joy.  I played it at least once a day for well over a year, and still pop in occasionally.  Apparently the 3DS version, New Leaf, is the one to get, but Wild World will always be my Animal Crossing.  To switch to another version feels like betrayal, frankly.
MAGIC MOMENT: Blathers, the jolly-good-old-chap-wot-wot type owl that runs the museum.  He’s an endless bundle of delight.

Wednesday, February 19, 2014

Top 50 Games - #13



13. Portal
Developer: Valve
Publisher: Electronic Arts
Year: 2007
Format: Xbox 360, Mac, PC, PlayStation 3

Tuesday, February 18, 2014

Top 50 Games - #14



14. Half-Life
Developer: Valve
Publisher: Sierra
Year: 1998
Format: PC, Mac, Linux, PlayStation 2, Xbox

Monday, February 17, 2014

Top 50 Games - #15



No videos any more, every damn YouTube gameplay video out there has some numpty blathering over the top of it.

15. BioShock
Developer: Irrational Games (as 2K Boston)
Publisher: 2K Games
Year: 2007
Format: Xbox 360, Mac, PC, PlayStation 3

Tuesday, February 11, 2014

Let it Go

Well, it may be two months too late but I've found my favourite movie sequence of 2013.  In my defence, I only saw the supplying film, Disney's Frozen, yesterday.

The sequence, as anyone who's already seen Frozen may have guessed, is the "Let it Go" musical number.  It's up on Youtube - I was going to post it here, but it really needs to be seen a) in the context of the whole film and b) on the biggest screen possible (and probably in 3D, unfortunately I could only get to a 2D screening).  It's basically a perfect storm - great song, stunning vocal performance (both technically and emotionally) from Idina Menzel, and some utterly astonishing animation.  And by astonishing animation I don't mean the ice powers (although they're great) - I mean the actions, reactions and emotions of the character Elsa.  Rarely if ever have I seen such a jawdropping example of animated acting.  The moment where she throws her crown away and lets her hair down is just incredible.

The rest of the film has a few flaws (the script feels underdeveloped in places, some of the songs are notably weaker than others) but overall it comes recommended.  Even if you just watch it for that four-minute sequence.

Sunday, December 29, 2013

Films I did see in 2-0-1-3

Apropos nothing, here are brief thoughts on all the films I saw at the cinema this year.  (A couple of them are 2012 releases, 'cos I missed them last year and saw showings at my excellent local arts centre, the Farnham Maltings, which tends to show films a month or more after their general release.  So there.)


Thursday, August 22, 2013

Top 50 Games - #16



16. Deus Ex

Developer: Ion Storm

Publisher: Eidos

Year: 2000

Format: PlayStation 2, Mac, PC



Oh, EA

This amused me.

At least they're being upfront about it now!

Tuesday, August 06, 2013

Top 50 Games - #17




17. ÅŒkami
Developer: Clover Studio
Publisher: Capcom
Year: 2006
Format: PlayStation 2, PlayStation 3, Wii
  

Friday, July 26, 2013

Top 50 Games - #18



18. Portal 2
Developer: Valve
Publisher: Valve
Year: 2011
Format: Xbox 360, Mac, PC, PlayStation 3



Wednesday, July 24, 2013

Top 50 Games - #19



19. Virtua Cop 2
Developer: AM2
Publisher: Sega
Year: 1996
Format: Saturn, Arcade, Dreamcast, PC

Thursday, May 30, 2013

Top 50 Games - #20



20. Resident Evil Code: Veronica
Developer: Capcom Production Studio 4
Publisher: Eidos
Year: 2000
Format: Dreamcast

Saturday, May 18, 2013

Top 50 Games - #21



21: Half-Life 2
Developer: Valve
Publisher: Valve
Year: 2004
Format: Xbox 360, Mac, PC, PlayStation 3, Xbox

Friday, May 10, 2013

Top 50 Games - #22



22: Streets of Rage II
Developer: Sega
Publisher: Sega
Year: 1992
Format: Mega Drive

Tuesday, April 30, 2013

Top 50 Games - #23



23: Sonic 3 & Knuckles
Developer: Sega Technical Institute
Publisher: Sega
Year: 1994
Format: Mega Drive

Monday, April 29, 2013

Top 50 Games - #24



24: The Legend of Zelda: Ocarina of Time
Developer: Nintendo EAD
Publisher: Nintendo
Year: 1998
Format: GameCube, iQue, Nintendo 64

Thursday, April 25, 2013

Top 50 Games - #25

Woah, we're halfway there.  Ah-ah, living on a prayer.



25: Sonic the Hedgehog 2
Developer: Sega Technical Institute
Publisher: Sega
Year: 1992
Format: Mega Drive

Sunday, April 21, 2013

Top 50 Games - #26




26: Worms 2
Developer: Team 17
Publisher: Microprose
Year: 1997
Format: PC  

Wednesday, April 17, 2013

Top 50 Games - #27



27: Power Stone
Developer: Capcom
Publisher: Eidos
Year: 1999
Format: Dreamcast, Arcade

Tuesday, March 26, 2013

Top 50 Games - #28




28. Burning Rangers
Developer: Sonic Team
Publisher: Sega
Year: 1998
Format: Saturn

Tuesday, March 19, 2013

Top 50 Games - #29



29. Carmageddon II: Carpocalypse Now
Developer: Stainless Software
Publisher: SCI
Year: 1998
Format: PC

Saturday, March 16, 2013

Top 50 Games - #30



30. Soul Calibur II
Developer: Namco
Publisher: Namco
Year: 2003
Format: GameCube, Arcade, PlayStation 2, Xbox


Wednesday, March 13, 2013

Top 50 Games - #31



31. Marvel Super Heroes
Developer: Capcom
Publisher: Virgin Interactive
Year: 1998
Format: Saturn, Arcade, PlayStation


Tuesday, February 19, 2013

Top 50 Games - #32



32. Sonic Adventure
Developer: Sonic Team
Publisher: Sega
Year: 1999
Format: Dreamcast

Sunday, February 17, 2013

Top 50 Games - #33



33. Fallout: New Vegas
Developer: Obsidian Entertainment
Publisher: Bethesda Softworks
Year: 2010
Format: Xbox 360, PC, PlayStation 3

Saturday, February 16, 2013

Top 50 Games - #34



34. RollerCoaster Tycoon
Developer: Chris Sawyer
Publisher: Hasbro
Year: 1999
Format: PC

Wednesday, February 13, 2013

Top 50 Games - #35


35. Crazy Taxi
Developer: AM3
Publisher: Sega
Year: 1999
Format: Dreamcast, Arcade


Tuesday, January 29, 2013

Top 50 Games - #36


36. Phoenix Wright: Ace Attorney – Trials and Tribulations
Developer: Capcom
Publisher: Capcom
Year: 2008
Format: DS

Saturday, December 08, 2012

Top 50 Games - #37


Ho-leeeeee shit, I added to this list.  I've actually moved house now, so I might get this finished one of these days.  Not that I've written everything yet, but hey...

37. Batman: Arkham Asylum
Developer: Rocksteady Studios
Publisher: Eidos
Year: 2009
Format: Xbox 360, Mac, PC, PlayStation 3