39. Super
Smash Bros. Brawl
Developers: Sora, Game Arts, a few other
people they grabbed off the street
Publisher: Nintendo
Year: 2008
Format: Wii
The handy
thing about doing this list in reverse order is that games get better. Unlike films, the sequel tends to be better
than the prequel because developers learn from their mistakes and technology
improves. But that doesn’t always
happen, so here’s the third Super Smash
Bros. quite a while before we talk about the second Super Smash Bros.
SSB,
for those who don’t know, is Nintendo’s fighting game series. Except it ain’t what you’d call normal.
It draws its cast from Nintendo’s various series – Mario, The Legend of Zelda,
Pokémon, Star Fox etcetera. Indeed,
the series sprung from the brain of Kirby
creator Masahiro Sakurai, which is possibly why Kirby is shamelessly overpowered. And rather than a basic one-on-one brawler,
it’s designed for four players to go at it at once. Rather than a health bar, you get a
percentage – the higher the percentage, the further you go flying when
hit. Get thrown off the screen altogether,
and you lose a point while the player who knocked you out gains one. Then you spawn back in with a 0% and start
fighting again. The fights last two
minutes, and whoever has the most points at the end wins. Oh, and there’s all sorts of weapons being dropped
onto the arena, and the levels tend to change about and maybe kill you, and EVERY DAMN THING EVER IS HAPPENING ALL THE
TIME.
You can change all of that – one of the main
things about the series is customising it to the way you want to play – but that’s
the main gameplay mechanic. It makes no sense at all when you start, but
gradually you get the hang of it and realise it’s actually quite simple. But then
you start to see the mechanics underneath the explosions and realise there’s a
pretty complex game going on, with dodges and counterattacks and hidden moves
and all sorts. Takes a while to get
there, mind, but it’s very satisfying when you do.
Anyway, as mentioned, Brawl is the third in the series and it’s hard to define it without
comparing it to Melee, the
second. Brawl’s a tiny bit slower, you can’t dodge after double-jumping,
all sorts of things you won’t notice unless you’ve played Melee a lot. But I have, and
they bug me. Also, the AI is
ridiculously biased against you, so if you start a four-player free-for-all
with one human and three bots, they will spend most of their time concentrating
on the human. And there are times when
you’ll kill yourself by accident, and the game’ll give a point to your opponent
when they really didn’t do anything, which is astonishingly annoying. And
while the single-player game has been largely improved, there are some minor
points – namely the Target Test minigame has been ruined, and the big old
1-player mode, the Subspace Emissary, is quite simply terrible. And the combat arenas largely aren’t as
interesting as Melee’s.
But enough whinging! Brawl
is still a superb game, and it’s just a shame it had such a mighty big brother
to live up to. It’s utterly gorgeous and
slickly programmed, the soundtrack – a mix of original themes and remixed or
rewritten pieces – is astounding,
easily one of the best soundtracks ever made for a game. Multiplayer is glorious, with the internet
play holding up surprisingly well (admittedly I’ve only tried that a few times). There’s an absolute ton of stuff to unlock –
I’m resigned that I’ll never get 100%. But
best of all is that Nintendo opened the roster up to some non-Ninty names. Konami proffer the superspy Solid Snake of
the Metal Gear series, which is a
delight. But Nintendo’s longtime rivals Sega
do better than that by handing over none other than Sonic the Hedgehog, finally
letting a thousand playground arguments from the 1990s be settled – Mario or
Sonic?
(It’s Sonic.
Sorry, but it is. In this game at
least, he’s much more fun to play with than Mario, even if he can’t match the
plumber for general game quality.)
MAGIC MOMENT: Mario vs. Sonic, innit? Alternatively, the fact that if you play as
Snake on his level you can access hidden conversations where he asks mission
control about the characters he’s facing, which are hilarious. “There’s a kid here with wings!”
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