18. Portal
2
Developer: Valve
Publisher: Valve
Year: 2011
Format: Xbox 360, Mac, PC, PlayStation 3
There’s
no-one quite like Valve, is there? You
can tell in seconds if you’re playing a Valve game. There’s a level of polish, of sophistication,
of confidence that no other developer really matches up to. And Portal
2 is nothing if not confident.
You can only really compare it to its
prequel – a puzzle game, but one presented like a first-person shooter. A game with barely any characters that
manages a better plot than almost any other game out there. Laugh-out-loud funny and quietly melancholy,
with a sinister underlying layer.
Whereas the first game was almost all questions, this is almost all
answers, presented in a way that elevates Valve’s playable-cutscenes style to
new heights, literally: you find out the eerie history of Aperture Science by
dropping into a massive chasm near the beginning of the game, and gradually
climbing up through layers of the company’s laboratories, built one on top of
the other, from the Fifties through to the Nineties, with the decor
changing accordingly. (They even have
different logos on the loading screens depending on what decade you’re
exploring.)
And the companions on your journey are just
as wonderful. The first game’s
antagonist, homicidal AI programme GLaDOS (voiced by Ellen McLain) reiterates why
she’s often held up as one of gaming’s best characters, and she’s joined by
another robot, Wheatley, who in a moment of casting genius is brought to life
by Stephen Merchant, of all people.
Quite apart from the wonderfully unexpected sound of a gloriously broad
West Country accent emanating from a big-budget American game, Merchant is
perfectly cast as the dimwit, easily distracted machine. Which sounds quite insulting, actually, but
it’s Portal 2. Everything is perfectly judged.
MAGIC MOMENT: as part of the opening
sequence, Wheatley informs you that he needs to check your brain functions (the
player character, Chell, has been in stasis for years). He asks you to say “apple”. The command prompt comes up: “A – say
‘apple’”. Except A is actually the jump
button. So Wheatley gets quietly
concerned about your mental state.
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