16. Deus
Ex
Developer: Ion Storm
Publisher: Eidos
Year: 2000
Format: PlayStation 2, Mac, PC
If, a
hundred years from now, scholarly scholars wrote a scholarly essay about The
Most Significant Video Games or whatever, Deus
Ex would almost certainly be on there.
It was an astonishing leap forward in game complexity and
sophistication, to the point where it impressed me when I first played it eight years after it came out.
The basic idea of a complex RPG presented in
the style of an FPS wasn’t a new one, but this particular combination of
acronyms really pushed all the boundaries at once. Level of detail, complexity of plot, freedom
of choice on the part of the player, sophistication of AI characters – all
ratcheted up to new levels like a mad scientist flipping all the levers at once
while cackling “MORE POWER! AHAHAHAHA!”
The basic scenario saw you plopped into the
boots of nanotechnologically-augmented UN special agent JC Denton in the
near-ish future, a cyberpunk world going down the shitter in general and more
specifically rocked by a lethal plague, the “Grey Death”. Initially sent after a shipment of hijacked
antidote, you start to hear rumours that the plague is human-made and your
bosses are deliberately withholding the cure, so go rogue to learn the
truth. And so begins a twisting tale
that’s a conspiracy nut’s dream, with just about every classic theory crammed
in – the Illuminati, the Knights Templar, men in black, and a climax, somewhat
inevitably, inside Area 51. (The game’s
creator, Warren Spector, has noted that the mood of the times the game was made
affected him, and he “got obsessed with this sort of millennial weirdness” that
resulted in the Conspiracy Kitchen Sink plot.)
The various tasks you carry out in this
setting generally fall under the classic stealth game aims: assassinate this
guy, steal that document, etcetera.
What’s important about Deus Ex
is that it was one of the first games to really let players make their own
way. While stealthy-stealthy was
obviously the primary method, you could blast your way through with an
intelligently chosen layout. People could
be killed or avoided – picking doors and hacking computers usually paid
dividends. This choice was highlighted
by choosing which of JC’s nanotech doodads to upgrade. Give him a super jump, or better lungs so he
could hold his breath underwater longer? Improve his nightvision, or strengthen his
arms so he can carry more stuff and beat up people more effectively? It was all in service of exploring the
beautifully designed gameworld, the sort you can really get lost in – and Ion
Storm wanted you to get lost. There were
all sorts of things to distract you, from the little descriptions of items (the
chocolate bars appear to be made partly out of dead people), to bits of
conspiracy classic The Man Who Was
Thursday to read, to, well...at the home base, you can go into the women’s
bathroom. Your boss’s secretary is in
there, and she’ll yell at you. And if
you did that, later on your boss will tell you off. And it serves no purpose, other than to entertain and help flesh out the
world. Amazing.
It’s an astonishing game, intelligent and
exciting, absorbing and thought-provoking.
And the best bit? The only
version I’ve played is the PS2 port, which is apparently the runt of the
litter. Heaven knows how good the PC
original was.
MAGIC
MOMENT: at
the beginning of the game, you enter your real name, the idea being that “JC
Denton” is just a pseudonym. I tend to
play big games at a very relaxed
pace, going months between periods of playing them. (I think it took me about four years to get
round to finishing this one.) After you
defect from the UN, there’s a scene in your brother’s apartment where you can
read a newspaper article about your going rogue. Because it was a while since I’d initially
started playing the game, I’d forgotten that I’d put in my real name at the
beginning, and freaked the fuck out
when the paper read “...rogue agent Sam Bridgett, a.k.a. JC Denton”.
I genuinely spent about twenty seconds trying to work out how the hell
the game knew my real name.
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