5. Shining Force III
Developer: Camelot
Publisher: Sega
Format: Saturn
Year: 1998
One last
whirl for the “game that made me love a genre singlehandedly”, my decade-plus
love of strategy RPGs comes from a wish to find a title that matches up to
this. Hasn’t happened yet. Camelot’s last instalment in the series they
created is a wonderful tale of giant steampunk robots and noble centaurs, with
a surprisingly deep backdrop that examines the pros and cons of differing
political viewpoints. Also there are
dragons made of magic, because yes.
The actual gameplay is fairly
straightforward and easy compared to the likes of Disgaea or Fire Emblem,
but it’s hugely enjoyable and couched in a fantastic background. The battle locations are inventive and
distinctive (up a mountain! Roof of a
speeding train! Inside a volcano!), the
plot’s enjoyable and full of unexpected turns, and the characters are simply
fantastic. Every member of your
ramshackle army is memorable and individual, be they human, elf, centaur,
ninja, werewolf or weird penguin thing.
My personal favourite is secret character Ratchet, a tiny goblin who
wears a self-invented suit of steam-powered armour to battle. (It can shoot its fists off.)
The most amazing thing about Shining Force III, though, is that it’s
only one third of a game. In Japan,
there were three separate games under the SFIII
banner – two set simultaneously, with occasional crossover scenes, and a third
set afterwards. Various factors affected
the different games. For instance, at
the beginning of chapter 2 you can find a secret passage in an inn, at the end
of which is an archer tied to a chair. Free
him and he’ll run off. Then, if you play
the second game using the same save data, said archer will turn up, talk about
how he’d been kidnapped and freed, then join your party. Brilliant. Tragically, by this point the
Saturn was dead outside its home country so only the first game got a worldwide
release.
MAGIC MOMENT: the opening of chapter 3,
where you wind up in a haunted town and wander around as ghosts lift chairs up
and slam doors. It’s surprisingly
spooky.
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