Wednesday, October 03, 2007

Our work is never over

Meant to say this in the last post (apparently writing lengthy things straight on the Blogger word processor confuses and intimidates me and causes me to leave things out), but one area of realism in games I do approve of is physics. The best boss in the recently released Sonic Rush Adventure, hardly the most realistic game out there, is one that uses inertia to a degree of realism (it's a robot that dangles big spiky balls at you, and you have to hit the balls hard enough to cause them to swing back and slap him one).

Meanwhile, what I really wanted to show you was this.

(I just spent ten fruitless minutes trying to embed the video, but Youtube apparently does not like the concept of someone trying to highlight and copy the entire, lengthy embedding code, and only gave me the first bit. Then it wouldn't let me scroll onto the next bit of the code, so I couldn't copy it in chunks. If anyone has a solution that doesn't involve "throw computer out of window", "swear until you pass out" or "take plane to Youtube headquarters and beat the site programmers around the head and face with their own severed legs", I'd be grateful. Until then, here's a boring old link. I now have a headache.)

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