36. Phoenix
Wright: Ace Attorney – Trials and Tribulations
Developer: Capcom
Publisher: Capcom
Year: 2008
Format: DS
The Ace
Attorneys are a midway point between point-and-click adventures and “visual
novels” – basically electronic books with very mild gameplay elements that are
quite popular in Japan. You’re a solicitor
charged with getting a succession of oddballs found innocent. You do this by examining the crime scene and
gathering evidence before the trial, where you pick holes in witnesses’
statements and steer round the prosecution’s attempts to send your dude/lady dahhhhn.
They’re pretty basic, gameplay-wise (and
indeed presentation-wise), being essentially a very elaborate series of
multiple-choice questions. But it’s the
story you want. The series’ universe is
one of the most vibrant and imaginative in gaming, filled with memorable
characters and gripping plot twists.
It’s also really, really
funny, thanks to some truly sterling translation work. And a noble willingness to indulge in some
utterly horrific puns.
Anyway, Trials
is the third and best of the series. The
end of the “Phoenix trilogy” – i.e. the three games starring hapless Phoenix
Wright as the player character – it was also originally the end of the
series. (The first three games were
Japan-only GBA titles, before they were shoved onto DS for a worldwide release
a few years later. It’s the success of
these ports that caused Capcom to start the series up again.) And as such, it hosts the most elaborate
plotting, as three games’ worth of plot arcs are elegantly tied up. And as such as such...I’m not going to say
any more, because this is a game that requires a lot of investment on your part
to pay off. But the payoff is mighty.
MAGIC MOMENT: the final case, which
sees various characters team up while Phoenix is hospitalised. Improbably exciting for a series of static
screens.
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