35. Crazy
Taxi
Developer: AM3
Publisher: Sega
Year: 1999
Format: Dreamcast, Arcade
Games about
boring jobs. These days, they’re
half-heartedly spurted onto a DS cart without love or care, slapped with a
label saying “THIS IS FOR LITTLE GIRLS SO WHATEVER” and that’s the end of it. If the 1980s, with the likes of Paperboy and Burger Time, could somehow gain sentience, they’d shake their
collective head in despair.
The early days of gaming were the peak times
for taking a wage-slave vocation and somehow making it fun, but you got the
idea occasionally popping up again right up until the early ‘00s. Enter Crazy
Taxi.
As befits an arcade game, it’s nice and
simple. Pick up a customer and drop them
off at their requested destination as quick as possible, with nice cash bonuses
for particularly “crazy” driving – hurling your cab off jumps, passing close to
other cars without clipping them, powersliding etc. The Dreamcast version adds in some nice
bonuses, namely a whole second city to play in as well as Crazy Box mode – a
series of minigame challenges that seemed very exciting back in 1999 but is now
the sort of thing you pretty much expect from a game.
And that’s the thing about Crazy Taxi, really. Show it to a Callow Youth That Doesn’t Know
How Good S/He’s Got It™, and s/he would say, “Yeah, and?” Because Crazy
Taxi was like a little window onto what games would be before too
long. It was, for the time, staggeringly detailed. The way the pedestrians leapt out of your way
while yelling at you. The complex layout
of the cities. The fact that actual real
life places like KFC and Tower Records were in there. (Does Tower Records still exist?) The licensed soundtrack, which partly helped
me get into The Offspring and completely helped get me into Bad Religion. The general feel that this was a real, living
city you were blasting round. These
days, it looks very old and dodgy, with beaucoup
de pop-up (as the French say) and nothing beyond the core mechanic. (Although it’s still very fun to play.) But once upon a time, this was just about the
coolest, most exciting game in the world.
It should be remembered as such.
MAGIC MOMENT: driving down to the beach
and finding that there were actually potential fares under the waves. Don’t worry, they had snorkels on.
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