26: Worms
2
Developer: Team 17
Publisher: Microprose
Year: 1997
Format: PC
This is one
of those times where any number of individual games will do. Did I want the original Worms, both as I first played it on a friend’s PC then owned it on
Saturn? Worms Armageddon maybe?
Actually, Armageddon was my
favourite, but an inability to run it on XP means I haven’t played it for about
fourteen years (JESUS CHRIST I’m old) and anyway I lost the disc years
ago. I have, however, kept hold of my
old Worms 2 disc and still pop it in
occasionally, meaning it’s certainly the instalment I’ve played the most. So here it is, standing in for the series as
a whole.
Following on from my comments about Power Stone’s technological advances, I
remember being astonished by Worms
when I first played it, stunned by its real-time deformation. No idea if it was advanced or not at the
time, but it impressed me.
Anyway.
I don’t really want to write a whole bunch about this, to be honest,
‘cos everyone’s given Worms a whirl
at some point, surely. If you haven’t,
you’re weird. The combination of cunning
strategy, daft weapons and general irresistible silliness remains a glorious
high point of PC gaming.
MAGIC MOMENT: working out how to pilot the Super Sheep.
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