8. Resident
Evil 4
Developer: Capcom Production Studio 4
Publisher: Capcom
Format: GameCube, PC, PlayStation 2
Year: 2005
Hey, we were
just talking about you! I mentioned how
every action game made since RE4 has
QTEs in them, but what I actually meant is every action game made since RE4 wants to be RE4. Every one. It is the pinnacle of action games.
It’s actually hard to remember how fresh RE4 felt nine years ago, but play it
today and it’s just as bafflingly addictive as it ever was. Considering what Resi was before this – semi-non-linear adventuring with the
occasional bit of violence and really, really
hard puzzles – it seems bizarre that a thoroughly straightforward A-to-B
blastfest would be the best in the series, but there’s just something about RE4 that keeps you coming back. (I’ve completed it a good eight or nine
times.) The central gunplay is just so
utterly perfect in its execution (pun fully intended), and the weapons so meaty that blowing away the five
hundredth parasite-infested Spanish farmer is as satisfying as the first
parasite-infested Spanish farmer.
MAGIC MOMENT: the completely terrifying
boss fight with the Verdugo, a giant, super-speedy bipedal bug-thing with a
whip-tail that can leap out of walls and ceilings at a moment’s notice. You’re given the option of fighting (using handy
cans of liquid nitrogen to freeze it temporarily) or fleeing (running around
dodging it until a lift comes to rescue you), and both choices are
heart-palpitatingly tense.
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