Gamecube, 2006, Travellers’ Tales/Activision
NGamer once said “Everything’s better in Lego,” and they were distinctly correct. LSWII:TOT (catchy) is packed full of the silly fun that those little plastic bricks seem to emanate (as long as you don’t step on them). Its resolutely old-school gameplay – run that way! Kill those guys! Jump up there! Run that way again! – is refreshingly pure and thoroughly addictive, and it’s easily one of the most charming games ever made. (Love the builders on the second Death Star slacking off and drinking tea.) Its one major problem is that the excellent co-op gameplay is pushed to the fore so much, that some of the levels are downright infuriating in single player because you simply can’t do everything at once. I’m looking at you, Death Star Escape. The solution? Make friends, I guess. Bah.98. Virtual Springfield
PC, 1997, Digital Evolution/Fox Interactive
97. Sonic Pinball Party
Game Boy Advance, 2003, Jupiter/Sega
So yeah, it’s a pinball game and Sonic is in it. And NiGHTS for that matter. And Amigo. And references to ChuChu Rocket!, Burning Rangers and Phantasy Star Online. The love displayed for Sonic Team’s back catalogue (and Sonic R, for some reason) is impressive, even if they mix up the Frozen Bell and Splash Garden music on the NiGHTS table and then give Frozen Bell Gulpo as a boss and Clawz to Mystic Forest rather than the other way round. The Samba de Amigo table is simultaneously too sparse and too hard to be any fun, but the other two are great, and it’s nicely addictive. The casino minigames, involving pinball takes on roulette, slots and bingo, especially. Oh, and there’s this great little puzzle game that’s kind of like Magical Drop, if you’ve ever come across that, tucked away in there too. 
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