Dear ITV, I have an idea to help get you some more viewers. It is a spin-off of The X Factor, called The D Factor. Basically it is almost exactly like its parent show, except the "wannabe hopefuls" or whatever they are called are only allowed to sing Decemberists songs.
This would work because a) it would be hilarious and b) I would watch it, so you're guaranteed a whole extra viewer. I feel the concept of a wild-eyed seventeen-year-old girl singing the entirety of "The Mariner's Revenge Song" in the time-honoured overblown-Mariah-Carey-style, caught in the glow of ten million lights, sweat trickling on her brow as Simon Cowell, Thingy and Whatsit furrow their brows and say, "Hmm", is one that quite frankly you owe humanity.
On a completely unrelated note, does anyone know if the "http" actually stands for anything?
Thursday, October 22, 2009
Saturday, October 17, 2009
Ten Celebrities Who Would Clearly Survive the Zombie Apocalypse
I went to see Zombieland with a friend last night, it was extremely entertaining and comes recommended for those of you who like jokes and the sight of Woody Harrelson beating up a zombie with a banjo. On the way back we started compiling a list of, you guessed it, Ten Celebrities Who Would Clearly Survive the Zombie Apocalypse. We got to about 5 and I have taken it upon myself to fill in the rest.
In no partickerlar order:
Willie Nelson
Why? Because he is a hardcore fellow of the sort you suspect would nut the Grim Reaper if they were to meet on a dark corner one night. Also Harrelson's character mentioned liking his music in the film so he was obviously looming large in our minds.
Preferred method of zombie execution: Guitar over the head.
Lemmy
Why? It is a well-documented fact that Lemmy is indestructible.
Preferred method of zombie execution: Bass guitar over the head. Jack Daniel's-composed molotov cocktail for "afters".
Keith Richards
Why? See Lemmy.
Preferred method of zombie execution: Retreat up palm tree, hurl coconuts at incoming hordes.
Iggy Pop
Why? See Lemmy and Keith Richards.
Preferred method of zombie execution: Distract ravenous undead with ill-advised car insurance adverts. Use momentary advantage to bodily hurl a skinhead Ewan McGregor at them.
Max Brooks
Why? He wrote The Zombie Survival Guide. Presumably he would lead humanity, John Connor-style.
Preferred method of zombie execution: To paraphrase the book (it's been a long time since I flicked through it and I don't have a copy to hand) - "Blades don't need reloading".
Simon Pegg
Why? When you're writing articles for the Guardian on how zombies work, you know you know your stuff. I'd guess he'd act as Brooks' loyal deputy.
Preferred method of zombie execution: Cricket bat.
Sarah Michelle Gellar
Why? Years and years and years of beating up everything that California's effects guys can throw at her. This can be applied to any female star of one of Joss Whedon's shows, really. And Milla Jovovich.
Preferred method of zombie execution: Kick their heads off.
Russell Crowe
Why? He's a hard nut, innee?
Preferred method of zombie execution: Projectile telephone. Are we not entertained, etc, etc.
Judi Dench
Why? Even a zombie wouldn't lack decorum to such an extent as to try it on with Dame Judi.
Preferred method of zombie execution: Beat them to a pulp with an Oscar.
Christian Bale
Why? He's the Goddam Batman.
Preferred method of zombie execution: Terrifying rage.
In no partickerlar order:
Willie Nelson
Why? Because he is a hardcore fellow of the sort you suspect would nut the Grim Reaper if they were to meet on a dark corner one night. Also Harrelson's character mentioned liking his music in the film so he was obviously looming large in our minds.
Preferred method of zombie execution: Guitar over the head.
Lemmy
Why? It is a well-documented fact that Lemmy is indestructible.
Preferred method of zombie execution: Bass guitar over the head. Jack Daniel's-composed molotov cocktail for "afters".
Keith Richards
Why? See Lemmy.
Preferred method of zombie execution: Retreat up palm tree, hurl coconuts at incoming hordes.
Iggy Pop
Why? See Lemmy and Keith Richards.
Preferred method of zombie execution: Distract ravenous undead with ill-advised car insurance adverts. Use momentary advantage to bodily hurl a skinhead Ewan McGregor at them.
Max Brooks
Why? He wrote The Zombie Survival Guide. Presumably he would lead humanity, John Connor-style.
Preferred method of zombie execution: To paraphrase the book (it's been a long time since I flicked through it and I don't have a copy to hand) - "Blades don't need reloading".
Simon Pegg
Why? When you're writing articles for the Guardian on how zombies work, you know you know your stuff. I'd guess he'd act as Brooks' loyal deputy.
Preferred method of zombie execution: Cricket bat.
Sarah Michelle Gellar
Why? Years and years and years of beating up everything that California's effects guys can throw at her. This can be applied to any female star of one of Joss Whedon's shows, really. And Milla Jovovich.
Preferred method of zombie execution: Kick their heads off.
Russell Crowe
Why? He's a hard nut, innee?
Preferred method of zombie execution: Projectile telephone. Are we not entertained, etc, etc.
Judi Dench
Why? Even a zombie wouldn't lack decorum to such an extent as to try it on with Dame Judi.
Preferred method of zombie execution: Beat them to a pulp with an Oscar.
Christian Bale
Why? He's the Goddam Batman.
Preferred method of zombie execution: Terrifying rage.
Friday, October 09, 2009
Things I Have Done In Scribblenauts In The Few Hours Since I Bought It
# Tried to spawn Shakespeare, been disappointed (it seems the only famous person is if you rickroll - Einstein gives you a generic scientist, all others I've tried have yielded nothing)
# Discovered that a priest with a nunchuk can beat up Ra with surprising ease
# Found that a liger can beat a tiger
# Been absolutely delighted that manticores and chimeras can be summoned
# Been even more delighted that Behemoth and Leviathan actually give you Behemoth and Leviathan rather than generic monsters
# Tried to get Queen Elizabeth I and ended up with a female zombie, presumed it was deliberate
# Found kappas, tanuki (as in the mythological version rather than raccoon dogs), red caps and hobgoblins (although "hobgoblin" gives you the same as "orc" so I guess that doesn't really count)
# Formed a crimefighting team of me on a stegosaurus, a scientist on a camel and God on a zebra
# Found that if you type "pine marten" you get a wolverine - okay, same group of animals, but they ain't that alike... (ferret, stoat and weasel all give you a basic mustelid model)
# Ridden a narwhal
# Stuck a badger to a queen's hand with some glue
# Done some levels
# Discovered that a priest with a nunchuk can beat up Ra with surprising ease
# Found that a liger can beat a tiger
# Been absolutely delighted that manticores and chimeras can be summoned
# Been even more delighted that Behemoth and Leviathan actually give you Behemoth and Leviathan rather than generic monsters
# Tried to get Queen Elizabeth I and ended up with a female zombie, presumed it was deliberate
# Found kappas, tanuki (as in the mythological version rather than raccoon dogs), red caps and hobgoblins (although "hobgoblin" gives you the same as "orc" so I guess that doesn't really count)
# Formed a crimefighting team of me on a stegosaurus, a scientist on a camel and God on a zebra
# Found that if you type "pine marten" you get a wolverine - okay, same group of animals, but they ain't that alike... (ferret, stoat and weasel all give you a basic mustelid model)
# Ridden a narwhal
# Stuck a badger to a queen's hand with some glue
# Done some levels
Labels:
brilliance,
delightful lists,
games,
geek joy overload,
z is for zombie
Friday, September 11, 2009
Everybody's supersonic racing
So, a new 2D HD Sonic game for next year? I am intriguéd. And because everyone on the Internet already has fifty-seven opinions on it, here am I to offer what I would like to see.
- Really fancy sprites. Work for the HD tag. I want Vanillaware-level quality here. I was, in fact, playing Sonic Advance 2 the other day and I decided that I prefer Sonic in sprites to polygons. Apparently I am retro.
- Extra characters, but keep 'em leashed. I happen to rather like the ridiculously huge supporting cast, but let's just have them popping up in little cameos most of the time. Maybe have Tails tagging along behind Sonic, Sonic 2/3-style, but have any other characters non-playable and limited. Let's see Knuckles, Amy, Cream, Big, Omega, maybe Rouge, the Chaotix and possibly Blaze and Marine for the heck of it. Oh, and revive Mighty, Fang/Nack and Bark. No brand-new characters though.
- Eggman is the main villain. No "henchman suddenly takes control" again. Although from what I can gather they already did that in Unleashed, but I haven't played that.
- Proper badniks. By "badniks" I mean "robots that look like animals and when you bop 'em little animals come out". None of this generic humanoid stuff, it's just not as aesthetically interesting. (Honourable exception for the steampunk robots from Rush Adventure's Machine Labyrinth.)
- Zones and acts. It still feels odd not popping "Zone" on the end of a Sonic level.
- Less running, more platforming. Using momentum more, like back in The Good Old Days. Spin Dash and rolling about, baby.
- Music by Hideki Naganuma or Richard Jacques. Either is acceptable. Or both.
- Get seven Chaos Emeralds, become Super Sonic. From what I can recall, you haven't been able to be Super Sonic in any old level since Sonic 3 & Knuckles. Tut.
- Metal Sonic. Metal Sonic is cool.
Thursday, September 03, 2009
Concerning women member increase
So the other day I noticed that this post had suddenly got a few comments, and they were all in Japanese. "Huh," I thought. "Well, I guess it is about a giant robot suit, and them crazy Japanese folks do love their giant robot suits."
Then today I noticed it had grown to 8 comments, and investigated further.
Here's a Babelfish translation.
Yup, it's porn. Like giant robot suits? You sure will love naked Japanese ladies!
Then today I noticed it had grown to 8 comments, and investigated further.
Here's a Babelfish translation.
Yup, it's porn. Like giant robot suits? You sure will love naked Japanese ladies!
I like compewter gamez
And I currently like Batman: Arkham Asylum. It's very good.
I also like that Scribblenauts is out this month. I also like that Professor Layton 2 is out this month. I also like that Brütal Legend is out next month.
But what do I like most of all?
I like that they're making a sequel to Ōkami.
!
I also like that Scribblenauts is out this month. I also like that Professor Layton 2 is out this month. I also like that Brütal Legend is out next month.
But what do I like most of all?
I like that they're making a sequel to Ōkami.
!
Wednesday, August 12, 2009
Burning down the house
Stop it, David Blaine. Byrne. Whatever. Do you think they ever get each other confused? My gut tells me that hijinks would ensue. The wackiness of said hijinks would need to be plotted on a graph, mind, and I can't be bothered with that.
Which is the least coherent way I could come up with of saying that I am going to inflict you with my opinions on the first series of Dollhouse, as I watched the finale last night on the tellemebox.
For many a moon, Buffy the Vampire Slayer was my very favouritest TV show. It's not up at such lofty heights in my mind any more (it seems oddly dated and even quaint in places these days, especially the first couple of seasons), but I still heart it. I don't really know what my very favouritest TV show is any more, but if I was pushed Firefly would be a strong contender. Basically, what I am saying is that I like Joss Whedon and I like things that Joss Whedon makes.
So thirteen weeks ago I sat down to watch, aware of Dollhouse's reputation (bit of a rubbish start, but give it a chance) and willing to overlook quite a lot. And at the other end, it's a choice I'm glad I made.
Super-quick rundown: there's a secret organisation that wipes people's personalities (volunteers...most of the time) and downloads entire new people into their heads for paying clients. The clients order anything from a hostage negotiator to a jewel thief to a bodyguard to a high-class prostitute - but since these are rich people, the so-called "actives" are usually required for sex or violence. Or violent sex. Or sexy violence. It's Joe 90 with boobs and booms, basically, and at the end of the episode the active's brain is wiped clean and they're returned to the House.
The first three or four weeks were agreeable enough - the stories weren't super-gripping but kept me entertained, and there was enough groundwork being laid for the future to help push the thing along.
However, by week 6 ("Man on the Street") I was growing tired with the person-of-the-week stories.
SPOILERS AHEAD, FELLOWS AND LADIES!
When Dollhouse-obsessed FBI agent Paul Ballard finally got it awn with his shy neighbour Mellie, I got worried. Because in Joss Whedon's universe, if you have a drawn-out romantic will-they-won't-they, the will-they is usually followed by something awful happening. And indeed, the Dollhouse sent an assassin to kill Mellie, which distressed me because I liked the couple (and fancied Mellie something rotten). "Fine, I'm not watching any more," I decided. But I forgot that a Joss Whedon show would never have a defenceless semi-naked woman abruptly killed by an evil man (who'd been revealed as a rapist earlier in the episode) and Mellie was revealed to be an active too, who promptly killed him. Hooray! Maybe I would keep watching after all.
THE SPOILERS, THEY ARE ENDED!
From there the series gradually got better and better, finishing with a top-notch episode (SPOILERS BACK!) set in the future, which has gone all post-apocalyptic on us. And featured Felicia Day and Molly off Heroes. (SPOILERS GONE!)
While it's never quite up to Whedon's previous televisual treats, it's some good stuff. The key is how it, with a mixture of good writing and good acting, gradually layers up sympathy for some pretty damn unsympathetic protagonists. Top marks to Tahmoh Penikett, who works hard to make Ballard more than a one-note Dogged Law Guy; Fran Kranz as the House's tech god Topher Brink (basically Xander from Buffy but smarter and with kind of a god complex), who you should technically hate but just can't; and Olivia Williams as House-head Adelle DeWitt. The scene in the finale (THE SPOILERS RETURN!) between Williams and Kranz as the latter has gone mad after his tech brings about the downfall of civilisation, and the former has essentially turned into his mother in trying to keep him together, was very affecting. (THE SPOILERS DEPART!)
The slightly mind-screwing (and rather scary) concept is explored well - the one that sticks out in my mind is "Haunted", the tenth episode, wherein a friend of DeWitt's utilises the House's technology to solve her own murder.
So, basically, it's good and if you choose to check it out, bear in mind that it takes a bit of time to get going. However, it rewards your perservance quite nicely. Roll on the unexpected and welcome second series!
Which is the least coherent way I could come up with of saying that I am going to inflict you with my opinions on the first series of Dollhouse, as I watched the finale last night on the tellemebox.
For many a moon, Buffy the Vampire Slayer was my very favouritest TV show. It's not up at such lofty heights in my mind any more (it seems oddly dated and even quaint in places these days, especially the first couple of seasons), but I still heart it. I don't really know what my very favouritest TV show is any more, but if I was pushed Firefly would be a strong contender. Basically, what I am saying is that I like Joss Whedon and I like things that Joss Whedon makes.
So thirteen weeks ago I sat down to watch, aware of Dollhouse's reputation (bit of a rubbish start, but give it a chance) and willing to overlook quite a lot. And at the other end, it's a choice I'm glad I made.
Super-quick rundown: there's a secret organisation that wipes people's personalities (volunteers...most of the time) and downloads entire new people into their heads for paying clients. The clients order anything from a hostage negotiator to a jewel thief to a bodyguard to a high-class prostitute - but since these are rich people, the so-called "actives" are usually required for sex or violence. Or violent sex. Or sexy violence. It's Joe 90 with boobs and booms, basically, and at the end of the episode the active's brain is wiped clean and they're returned to the House.
The first three or four weeks were agreeable enough - the stories weren't super-gripping but kept me entertained, and there was enough groundwork being laid for the future to help push the thing along.
However, by week 6 ("Man on the Street") I was growing tired with the person-of-the-week stories.
SPOILERS AHEAD, FELLOWS AND LADIES!
When Dollhouse-obsessed FBI agent Paul Ballard finally got it awn with his shy neighbour Mellie, I got worried. Because in Joss Whedon's universe, if you have a drawn-out romantic will-they-won't-they, the will-they is usually followed by something awful happening. And indeed, the Dollhouse sent an assassin to kill Mellie, which distressed me because I liked the couple (and fancied Mellie something rotten). "Fine, I'm not watching any more," I decided. But I forgot that a Joss Whedon show would never have a defenceless semi-naked woman abruptly killed by an evil man (who'd been revealed as a rapist earlier in the episode) and Mellie was revealed to be an active too, who promptly killed him. Hooray! Maybe I would keep watching after all.
THE SPOILERS, THEY ARE ENDED!
From there the series gradually got better and better, finishing with a top-notch episode (SPOILERS BACK!) set in the future, which has gone all post-apocalyptic on us. And featured Felicia Day and Molly off Heroes. (SPOILERS GONE!)
While it's never quite up to Whedon's previous televisual treats, it's some good stuff. The key is how it, with a mixture of good writing and good acting, gradually layers up sympathy for some pretty damn unsympathetic protagonists. Top marks to Tahmoh Penikett, who works hard to make Ballard more than a one-note Dogged Law Guy; Fran Kranz as the House's tech god Topher Brink (basically Xander from Buffy but smarter and with kind of a god complex), who you should technically hate but just can't; and Olivia Williams as House-head Adelle DeWitt. The scene in the finale (THE SPOILERS RETURN!) between Williams and Kranz as the latter has gone mad after his tech brings about the downfall of civilisation, and the former has essentially turned into his mother in trying to keep him together, was very affecting. (THE SPOILERS DEPART!)
The slightly mind-screwing (and rather scary) concept is explored well - the one that sticks out in my mind is "Haunted", the tenth episode, wherein a friend of DeWitt's utilises the House's technology to solve her own murder.
So, basically, it's good and if you choose to check it out, bear in mind that it takes a bit of time to get going. However, it rewards your perservance quite nicely. Roll on the unexpected and welcome second series!
Tuesday, July 21, 2009
Pleasing story of the day
Shrew thought extinct found to not be extinct
I especially love the fact that the scientists' train of thought was essentially, "Everyone reckons this thing is extinct - eff that, we're gonna look for it anyway."
I especially love the fact that the scientists' train of thought was essentially, "Everyone reckons this thing is extinct - eff that, we're gonna look for it anyway."
Friday, July 10, 2009
Despair
Konami create walking-simulation video game
Is this my fault, Konami? Is it because I never bought a Metal Gear Solid? Is that why you're doing this?
At least when Nintendo did it they packaged it with a couple of pedometers and encouraged you to actually, you know, go out for a walk.
Is this my fault, Konami? Is it because I never bought a Metal Gear Solid? Is that why you're doing this?
At least when Nintendo did it they packaged it with a couple of pedometers and encouraged you to actually, you know, go out for a walk.
Sunday, June 21, 2009
Today I Die
I vaguely seem to recall hearing about Today I Die somewhere before, but I've never checked it out before. It's kind of a game that's also a poem, and it's rather wonderful. Give it a go.
Thursday, June 18, 2009
OH GOD

WE'RE ALL GONNA DIE
HE HAS COME TO WREAK HIS VENGEANCEIN HIS BIG-ASS ROBOT SUIT
The full horrifying story of humankind's end
Monday, June 08, 2009
Scribblenauts will be the best game ever
For those not paying attention, it's the forthcoming DS game from the guys who made Drawn to Life. You solve puzzles by typing things in to an onscreen keyboard, which then spawns that thing for you to use.
You can also set up a stegosaurus vs. kraken fight, as demonstrated here.
See? Best game ever.
You can also set up a stegosaurus vs. kraken fight, as demonstrated here.
See? Best game ever.
Friday, June 05, 2009
This was a triumph
I'm making a note here
"GREAT SUCCESS"
So yeah, I completed Portal last night and now I know what the Internet was going on about a year and a half ago.
It was actually a different bit of The Orange Box that stuck in my mind, namely Half-Life 2: Episode Two. I couldn't do the big setpiece battle at the end, and was berating this fact to a friend in the pub last week, who suggested I check what difficulty setting I was playing on, maybe shift it down to "easy". So I did, and the plan worked.
My problem was that when you have a game like Half-Life with a very strong narrative, getting stuck on a hard bit is extremely annoying. If you've engaged the player and they want to know how the story progresses, forbidding them because they're not good enough isn't on. It's like reading a book and then suddenly the author puts his hand over the page and says, "No, you can't read any more, you didn't fully comprehend that metaphor. Stay on this page until you get my meaning."
Another game I completed this week was BioShock, which understood the idea. You have an arrow pointing the direction, there are hints on the pause screen to help you progress, and if you die you respawn in a "Vita-Chamber", normally a little way back through the level, with weapons and such intact. In last issue's Official Xbox Magazine there's an interview with Jordan Thomas, the creative director of the forthcoming sequel. He explains that, "We felt the Vita-Chambers were pretty important in terms of making it a shooter that was more about offering you hard choices and less about stopping you finishing."
I loved the Vita-Chambers. BioShock was incredibly narrative-heavy, and 2K knew their place in not preventing me from enjoying the narrative. Some didn't like them, so BioShock 2 will apparently have the option to turn 'em off. Everyone wins.
It's a tricky line, of course. You've got not stopping the players from finishing the game, but you've also got not taking all the challenge out. Obviously there are many gamers who enjoy pitting themselves against a game, the sort who play Ikaruga blindfold with one hand behind their back, but I've never been that sort of player. I'm of the opinion that I don't mind being challenged, but I've paid money for this and if I'm irretrivably stuck I want a hand. That's why I like the idea of this "Kind Code" that Sir Shigsy of Moto is yammering about (even if it's already been done in Alone in the Dark). The thing about the way that gaming is opening up to more people is that there are a lot of new gamers who've never even heard of Mega Man, and keeping everyone happy is only going to get trickier. It'll be interesting to see what ideas come up.
"GREAT SUCCESS"
So yeah, I completed Portal last night and now I know what the Internet was going on about a year and a half ago.
It was actually a different bit of The Orange Box that stuck in my mind, namely Half-Life 2: Episode Two. I couldn't do the big setpiece battle at the end, and was berating this fact to a friend in the pub last week, who suggested I check what difficulty setting I was playing on, maybe shift it down to "easy". So I did, and the plan worked.
My problem was that when you have a game like Half-Life with a very strong narrative, getting stuck on a hard bit is extremely annoying. If you've engaged the player and they want to know how the story progresses, forbidding them because they're not good enough isn't on. It's like reading a book and then suddenly the author puts his hand over the page and says, "No, you can't read any more, you didn't fully comprehend that metaphor. Stay on this page until you get my meaning."
Another game I completed this week was BioShock, which understood the idea. You have an arrow pointing the direction, there are hints on the pause screen to help you progress, and if you die you respawn in a "Vita-Chamber", normally a little way back through the level, with weapons and such intact. In last issue's Official Xbox Magazine there's an interview with Jordan Thomas, the creative director of the forthcoming sequel. He explains that, "We felt the Vita-Chambers were pretty important in terms of making it a shooter that was more about offering you hard choices and less about stopping you finishing."
I loved the Vita-Chambers. BioShock was incredibly narrative-heavy, and 2K knew their place in not preventing me from enjoying the narrative. Some didn't like them, so BioShock 2 will apparently have the option to turn 'em off. Everyone wins.
It's a tricky line, of course. You've got not stopping the players from finishing the game, but you've also got not taking all the challenge out. Obviously there are many gamers who enjoy pitting themselves against a game, the sort who play Ikaruga blindfold with one hand behind their back, but I've never been that sort of player. I'm of the opinion that I don't mind being challenged, but I've paid money for this and if I'm irretrivably stuck I want a hand. That's why I like the idea of this "Kind Code" that Sir Shigsy of Moto is yammering about (even if it's already been done in Alone in the Dark). The thing about the way that gaming is opening up to more people is that there are a lot of new gamers who've never even heard of Mega Man, and keeping everyone happy is only going to get trickier. It'll be interesting to see what ideas come up.
Labels:
games,
incandescent rage,
tiresome opinions,
wittering
Tuesday, June 02, 2009
LIVING IN THE FUTURE
I'm guessing most people have at least briefly encountered Microsoft's Natal by now. It makes me excited. Obviously it'll take a few years to kick off proper, but once it does, imagine shooting lightning in Bioshock 4 just by making a clawy hand. It'll be like being Ian McKellen in X-Men!
Although I must admit the bit I like most is the woman scrolling through a menu by gesturing.
IT'S JUST LIKE MINORITY REPORT
LIVING IN THE FUTURE
hoverboards next plzkthx
Although I must admit the bit I like most is the woman scrolling through a menu by gesturing.
IT'S JUST LIKE MINORITY REPORT
LIVING IN THE FUTURE
hoverboards next plzkthx
Labels:
CAPS LOCK ENABLED,
games,
geek joy overload,
movies,
the awesomes
Friday, May 08, 2009
Eee, technology
Formula 3 car made out of vegetables
I am of the opinion they missed a trick by not designing it to resemble a Wacky Races car.
I am of the opinion they missed a trick by not designing it to resemble a Wacky Races car.
Tuesday, April 28, 2009
Sunday, April 26, 2009
L'amusent
I have no idea if that's real French or not. But it should be.
Anyway, you know how skips have those little signs on the sides - "LEVEL LOAD ONLY" and "NO FIRES"? I saw one today where an enterprising builder had altered them to read "EVIL TOADS ONLY" and "NO FRILS".
Well, it made me chuckle.
Anyway, you know how skips have those little signs on the sides - "LEVEL LOAD ONLY" and "NO FIRES"? I saw one today where an enterprising builder had altered them to read "EVIL TOADS ONLY" and "NO FRILS".
Well, it made me chuckle.
Monday, April 13, 2009
On aesthetics
I have long maintained that for a video game to achieve true beauty, it should avoid attempting photo-realistic graphics and instead devise its own particular stylised look (see: Ōkami, The Wind Waker etcetera).
Tomb Raider Underworld may be forcing me to rethink this view. I keep getting distracted on the Thailand level and going, "ooooh, lookit the pretty undergrowth."
So, in conclusion: curse you, Lara Croft.
(On a side note, I'm rather impressed with the new graphical touch wherein Lara gets grimier as you scramble about the place but going for a dip cleans her off, but there's no way to mention it without sounding like a massive pervert.)
Tomb Raider Underworld may be forcing me to rethink this view. I keep getting distracted on the Thailand level and going, "ooooh, lookit the pretty undergrowth."
So, in conclusion: curse you, Lara Croft.
(On a side note, I'm rather impressed with the new graphical touch wherein Lara gets grimier as you scramble about the place but going for a dip cleans her off, but there's no way to mention it without sounding like a massive pervert.)
Tuesday, April 07, 2009
THE ONE-TWO PUNCH!!
I picked up BioShock today.
So far I have:
So far I have:
- stared blankly at the screen because the graphics were so good I thought I was still watching the intro movie and didn't realise I'd actually started playing the game
- examined some wet bricks closely because the graphics are that good
- been given goosebumps by the voyage into Rapture
- been startled by a whale
- sworn out loud several times as things blew up
- sworn out loud several times as unpleasant things attacked me
- been really, really, really creeped out in general
- decided that the hype was accurate and this is a strong contender for Best Game Ever
Sunday, April 05, 2009
Money will be spent
I am currently concocting a plan to purchase an Xbox 360 this week (most likely tomorrow). My parents are away in Prague and I always find it easier to spend large amounts of money when I have no one to justify it to for a day or two. My eventual justifications this time will involve my personal attempts to kick-start the world economy, I should think. At any rate, do not be surprised if I never update my blog again because I am too busy throwing cars about or stuffing ketchup bottles into zombies' mouths.
I am also planning a novel, because the creative side of my brain (which I thought was killed off altogether by the efforts of the creative writing course at Aberystwyth) has roused itself from its death-like stupor and been demanding exercise recently. It is proving quite hard to martial my thoughts into some sort of coherent planning form, but at present it looks like the resultant work will be 60% exploration of Celtic myth and 40% footling around. Its one talking point thus far is that the love interest only has one hand. Don't ask me why, but when I was thunking up characters a pretty redhead with no left hand named Sarah strolled into my frontal lobes more or less fully-formed.
(It should be noted at this point that by "novel" I mean "lengthy piece of prose that will never leave the boundaries of my computer screen and probably be read by a maximum of two people, one of whom will just be feigning interest".)
I am also planning a novel, because the creative side of my brain (which I thought was killed off altogether by the efforts of the creative writing course at Aberystwyth) has roused itself from its death-like stupor and been demanding exercise recently. It is proving quite hard to martial my thoughts into some sort of coherent planning form, but at present it looks like the resultant work will be 60% exploration of Celtic myth and 40% footling around. Its one talking point thus far is that the love interest only has one hand. Don't ask me why, but when I was thunking up characters a pretty redhead with no left hand named Sarah strolled into my frontal lobes more or less fully-formed.
(It should be noted at this point that by "novel" I mean "lengthy piece of prose that will never leave the boundaries of my computer screen and probably be read by a maximum of two people, one of whom will just be feigning interest".)
Labels:
games,
hearty consumerism,
ungodly scrawls,
wittering,
z is for zombie
Subscribe to:
Posts (Atom)
