12. Animal
Crossing: Wild World
Developer: Nintendo EAD Group 2
Publisher: Nintendo
Year: 2006
Format: DS
The least
gamey game on this list by a long chalk.
Nintendo’s Animal Crossing
doesn’t care about high scores or developing skills or solving puzzles or
interactive narratives. It cares about
relaxing and having fun in a little virtual town.
Describing AC to someone who’s never played it makes it sound terrible. “You move into this little village,
yeah? And you get a mortgage. And you pay the mortgage off. Then you make your house bigger and you get
another mortgage. This goes on for a
while. When you’re not trying to pay off
your mortgage, you can wander around a bit, um...talk to the other
villagers. Do a bit of fishing. Plant a garden? Dig up fossils. Maybe design a dress. Stargaze.
Just...stuff. There’s no real
goal. No end. Just...enjoy yourself.”
It’s joy.
I played it at least once a day for well over a year, and still pop in
occasionally. Apparently the 3DS
version, New Leaf, is the one to get,
but Wild World will always be my Animal Crossing. To switch to another version feels like
betrayal, frankly.
MAGIC MOMENT: Blathers, the
jolly-good-old-chap-wot-wot type owl that runs the museum. He’s an endless bundle of delight.
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