No videos any more, every damn YouTube gameplay video out there has some numpty blathering over the top of it.
15. BioShock
Developer: Irrational Games (as 2K Boston)
Publisher: 2K Games
Year: 2007
Format: Xbox 360, Mac, PC, PlayStation 3
And clever. When was the last time a game introduced you
to a whole philosophical idea? I’d never
heard of objectivism before I started playing this, but I know about it
now.
The basic concept is that in a sort of
alternate 20th century, a secret city under the sea was built by
visionary/nutjob/visionary nutjob Andrew Ryan, who embraced the theory of
objectivism – personal gain is all that matters – wholeheartedly and wanted to
give the world’s best and brightest a place to flourish away from “the
parasites” (read: normal people with their normal morals who prevent great
artists, scientists and thinkers from truly achieving their potential). Rapture, as it is called, seems to work initially
but come on. You stumble across it after a ruinous civil
war that engulfed the city and left it a wreck.
Oh, and the war was fought with superpowers, thanks to a scientific
discovery that lets people shoot lightning from their hands or whatever.
So you pick your way through Rapture in a
first-person shooter with heavy survival horror elements. The gameplay is satisfying (although I’d
argue that its not-developed-by-Irrational sequel BioShock 2 has better core gameplay) and the world is fascinating
(although I’d argue that its developed-by-Irrational sequel BioShock Infinite has a better, richer
world with a stronger plotline, though it’s a very close-run thing, and Infinite gets awfully confusing in
places compared to the original’s vibrant clarity of purpose). As a whole package, though, the first is
still the ‘Shock to beat. Like any truly great linear game, it’s a
collection of “remember that bit”s.
Remember that bit where you first encountered a Splicer? Remember that bit where you met Sander
Cohen? Remember that bit where you
gained the ability to shoot bees from your fingers? Remember that bit where the entire game’s plot turned on its head and deconstructed one of the key tropes of modern gaming perfectly?
MAGIC MOMENT: that whole
plot-turning-on-its-head thing.
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