13. Portal
Developer: Valve
Publisher: Electronic Arts
Year: 2007
Format: Xbox 360, Mac, PC, PlayStation 3
Hey, Valve
again! Interestingly, this is the
highest point they reach on my list, and they do it with a four-hour game that
was basically a nice bonus for those who bought compilation pack The Orange Box.
Portal
is basically a playable design document for how to make an engrossing video
game. Intriguing premise (you wake up in
a clinically antiseptic “enrichment centre” and are ordered to carry out tasks
and solve puzzles, with the nagging feeling that something’s wrong),
intelligently layered gameplay (the puzzles start out simple and introduce a
learning curve that’s just right), fantastic sense of atmosphere, and brilliant
writing, despite the fact there are only two real characters and one of them
doesn’t speak (and is you). Basically,
apply everything I said about its sequel, which does all of that and more.
So why is the prequel better in my
eyes? Well, its shortness means there’s
no time for filler. But the main reason
is the plot – Portal 2 explains
things a bit more, but I love me some ambiguity. Portal’s
plot gives you just enough to get on with, but leaves you wondering. Reading fan theories as to what it’s all
about was a particular joy before the sequel arrived.
MAGIC MOMENT: You’ve finished the game,
are sitting back and relaxing as the credits start. And they’re delivered with adorable ASCII
art. And...is that the villain? Is she singing? Is she singing a song to you? A song about the game? Yes.
Yes she is. And it’s amazing.
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