10. Super
Smash Bros. Melee
Developer: HAL Laboratory
Publisher: Nintendo
Format: GameCube
Year: 2002
Some things
remind you of certain times. A
particular song makes you think of a particular place or person. Say “Super
Smash Bros. Melee” to me and I’m in my second year of university, in a
manky flat off Aberystwyth’s high street, sat on a grey sofa, with flatmates
Dan, Jonny and Leigh all clasping their particular controller of choice. (I got the best one. It was my GameCube.) It’s any time at all, maybe 11 am. Maybe 6 pm.
Maybe 2 am. We’re playing
4-player Melee. And Dan’s chosen Dr. Mario like he always
does and we’re all castigating him for it.
I’ve covered what Smash Bros. is all about when I wrote up sequel Brawl.
So what makes this better? It’s
that tiny bit more “hardcore”. It’s very
slightly faster than Brawl. You can do a complicated
jump-twice-then-dodge move to get a little extra height. The character roster is a little less
interesting, but the arena choice is considerably better. The Target Test is actually useful, in that
it’s different for every character so essentially works as a tutorial for each
one’s particular movement style and hints at the fancy tricks everyone can pull
off. It’s mainly stuff you won’t notice
unless you play a lot of Smash Bros.,
but in that year we played a lot of Smash Bros. It’s simply one of the best multiplayer games
ever made.
MAGIC MOMENT: My favourite character
was Roy from Fire Emblem. When one character starts doing particularly
well in a match, an offscreen crowd starts chanting his/her/its name. So hearing them bellow “ROY’S OUR BOY! ROY’S OUR BOY!” was always satisfying.
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