42. The
House of the Dead 2
Developer: AM1
Publisher: Sega
Year: 1999
Format: Dreamcast, Arcade, PC
At the time, the graphics were pretty
top-notch, but it looks very dated now.
The voice acting, mind you, has never been anything other than
gobsmackingly terrible. The bosses are
memorable, there are several routes through each level to keep things
interesting, massacring hordes of the undead never gets old (can you “massacre”
something that’s already died once?) and, amusingly, one of the zombie types is
clearly modelled off Kurt Cobain.
The Dreamcast port is notable for adding in
“Original Mode” – an enhanced version of the arcade cabinet that encourages
multiple playthroughs by letting you collect and store powerups that range from
the useful (extra lives) to the cosmetic (play as NPCs) to the downright silly
(replace your bullets with lures from Sega
Bass Fishing). As with Soul Calibur, this can be seen as a
relic from the time when the arcade/home gaming handover was in its final
stages. But really, it’s just a dumb,
fun blaster.
MAGIC MOMENT: there are a few different
endings, based on...sundry data. I never
really worked out what the criteria were.
Something to do with your score?
Anyway, one of them sees the villain Goldman (who takes a tumble off a
skyscraper just before the end credits) suddenly pop up as a zombie. I only ever saw that one once, but blimey did
it startle me. I could never complete
the game again without a slight degree of trepidation.
No comments:
Post a Comment