45. killer7
Developer: Grasshopper Manufacture
Publisher: Capcom
Year: 2005
Format: GameCube, PlayStation 2
As with
movies, in gaming there are a few creators whose titles are immediately
recognisable. Goichi Suda, or Suda51 as
he prefers to be known (“go” and “ichi” being Japanese for “fifty” and “one”),
is one of those distinctive talents.
There’s a little Suda51 checklist you can do – hyper-stylised
ultra-violence, elaborately sweary dialogue, utterly bizarre stories,
deliberately unwieldy gameplay mechanics, a bit of perving and luchadors. killer7
offers all of them except the perving (there is a woman in a miniskirt, but she
spends a lot of time slitting her wrists to solve puzzles, so she probably
doesn’t count). Set in an alternate
present where world peace was declared in 1998, the game’s villain is one Kun
Lan, a maniac with an army of Heaven Smiles, a sort of zombie suicide
bomber. Since the whole world peace bit
means there isn’t really any infrastructure to deal with a terrorist, Harman
Smith is called in. Harman may be an old
man in a wheelchair, but he’s a legendary assassin with the personalities of
seven other fearsome killers sloshing around in his brain – and he can
physically transform into any one of them whenever he fancies.
So, there’s the violence, swearing (one of
the personalities, Coyote Smith, has quite the potty mouth), bizarre story and
luchadores (another personality, Mask de Smith, is a retired wrestler). What of the gameplay?
killer7
is probably best described as an ultra-cut-down Resident Evil. (Resi creator Shinji Makami worked on
this, appropriately.) You have a limited
path through areas and solve puzzles as you go, occasionally battling Heaven
Smiles. Fighting roots your character to
the spot, although unlike Resi it’s
done in a first-person manner, feeling a bit more like Virtua Cop. Your
interactions are very limited – you simply hold down a button to walk forward,
choosing a direction at junctions, and most of the puzzles are utterly
straightforward. The shooting bits are
about as involved as you ever get. As a
result killer7 is a very Marmite
game, with plenty of people disliking it, and it’s easy to see why.
However, I like playing games for their
stories, so if I’m involved in the tale I don’t mind basic gameplay as long as
it’s not actively terrible, and you can get a moderate amount of enjoyment for killer7 as far as just playing it
goes. But it’s the story that’s the star
here. Leaping from deadpan weirdness to
deadpan weirdness, the team of assassins fight lethal chefs, dead politicians,
charismatic cult leaders and a hilarious parody of the Power Rangers before a
stunningly audacious climax that turns the entire game’s scenario on its head,
resulting in one of the most memorable endings in gaming history.
MAGIC MOMENT: The aforementioned
ending, which I’m not going to spoil here.
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