48. Soul Calibur
Developer:
Namco
Publisher:
Namco
Year: 1999
Format:
Dreamcast, Arcade
When it came
out, Soul Calibur was critically
lauded and much loved. But looking back,
it seems that you could make a point for it being an important title in gaming
history as well – an emblematic envoy for the time when arcades officially handed
over to home gaming.
The second instalment in the Soul series, a weapons-based fighter
from Tekken bods Namco, it was an
unremarkable arcade cabinet. But then it
was ported to Sega’s Dreamcast, the first 128-bit console. The Dreamcast was lacking in a great
fighter. Sega’s legendary Virtua Fighter 3tb had launched with the
machine, but it was showing its age.
Capcom had proffered the brilliant Power
Stone (more on that later), but that was a completely different prospect
from a straight-up one-on-one brawler.
So Namco decided to make the most of the port. Extra characters were added, a lengthy
one-player mission mode was whisked up, and the graphics were massively
overhauled to the point where the Dreamcast version of Soul Calibur was pretty much the best-looking game anyone had ever
seen. (And they rigged it so the VMS –
the Dreamcast’s memory card, which plugged into the controller and could
display basic graphics – showed a little cartoon version of your character.)
It didn’t hurt that it was a joy to play,
either. The fighting system was more
instinctive and natural than pretty much any other title out there, meaning you
didn’t have to learn arcane special moves to play well – just enter a command
that seemed like it would pull off the manoeuvre you wanted, and 95% of the
time that manoeuvre was what you got. Even now, it remains one of the best
one-on-one beat ‘em ups you can get hold of.
So: a great game. But with hindsight, when you look at how a
decent arcade title was turned into a huge, gorgeous home title, you can see
how arcades, already becoming quite quaint by 1999, would be pretty much done
in a few years.
MAGIC
MOMENT: One of the many nifty bits and bobs to unlock allowed you to re-direct
the intro sequence by changing which characters appeared when. Cue giggles as you turned the “girl in the
breeze” bit – starring Xianghua, I think, originally? – into silliness with a
very camp Lizardman or Astaroth.
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