46. Fur
Fighters
Developer: Bizarre Creations
Publisher: Acclaim
Year: 2000
Format: Dreamcast, PC
The now
sadly defunct Liverpudlian developers Bizarre Creations rarely lived up to
their name, the majority of their output being finely honed realistic racing
games (most notably the Project Gotham
series). However, they did manage a
bizarre creation at least once, with this shooter-cum-platformer starring
fluffy critters armed to the teeth.
Fur
Fighters is one of those games where the developers clearly had a surfeit
of ideas, and rather than pare them down they just chucked the lot in. It controls like a first-person shooter, but
it’s third-person; there’s chunks of platforming and plenty of environmental
puzzles; there’s a free-roaming hub, while the levels are sort of halfway
between linear and free-roaming; there’s plenty of stuff to collect, in fine
platforming tradition, but there’s also an arsenal that would make any hardcore
FPS proud. Plus, there are memory
minigames hosted by a German gazelle.
It’s that sort of game.
The real joy of Fur Fighters is in its setting.
A world populated by big-headed animals with fluff in place of blood and
a predilection for huge guns, it sees you travel from the urban environs of New
Quack City through a massive dam and into outer space, among other places, to
rescue the Fur Fighters’ babies from evil General Viggo (a white cat with a
tiny bald human as a pet), with each Fighter offering a particular skill that
requires you to switch between them to win.
Filled with daft jokes – the first proper level has a bit in a videogame
shop stocked with copies of Shenmoo, Resident Weevil and Metropolis Sheep Racer – and elaborate homages to everything from 2001: A Space Odyssey to Cheers, it’s a real joy to explore. And explore you will: one of the most
remarkable things about it at the time was the sheer size and scope of the
levels, stretching on for virtual miles to an extent that hadn’t really been
seen in 3D games before (at least not by me).
Admittedly, it was a bit too
big and barren in places, but that’s a minor quibble.
There was an enhanced port for PlayStation
2, Fur Fighters: Viggo’s Revenge, but I’d recommend sticking with the Dreamcast
original. Viggo’s Revenge adds cel-shaded graphics that look quite nice, but
miss the detail of the basic game, as well as putting in full voice
acting. Sounds good, you’d think, but
one of the silly delights of Fur Fighters
is the way everyone “talks” in ridiculous nonsensical animal voices (Viggo’s
posh grumbling is hilarious).
Load Fur
Fighters up today and you’d probably notice the outmoded bits first –
sparse save points, slightly odd controls, schizophrenic gameplay style that
doesn’t always gel. But before long
you’ll be too delighted by the plus points to remember the minuses.
MAGIC MOMENT: it’s a toss-up between
the fourth world and one of the levels from the fifth. World four is Dinotopia, which sees you
travel through an immense house owned by a family of dinosaurs, cowering on the
pool table and negotiating the bath. The
level that ends world five takes place in each Fighter’s nightmares, in a
surreal and surprisingly psychologically deep effort. Or, actually, having said that, it might be
the fact that there’s a disguise to get among the enemy bears that consists of
a cardboard box with a bear’s face crudely scrawled on it that you simply pop
on your head. One of those, anyway. This is a game where it’s hard to pick just
one moment.
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