44. Resident
Evil
Developer: Capcom Production Studio 4
Publisher: Capcom
Year: 2002
Format: GameCube
It’s a bit
odd that you don’t get more remakes of games.
Unlike Hollywood’s love of redoing a film every twenty years, remaking a
game often makes sense – the developer can programme stuff that they couldn’t
do originally thanks to technology constraints, and quite often the original
game will be hard to find or even get running on appropriate hardware. And yet it rarely happens. But here’s a time when someone did bother to
give a classic a makeover. Resident Evil defined and popularised
(and, indeed, named) survival horror in 1996 on the PlayStation, Saturn and PC,
but six years is a long time in gaming.
So when Capcom agreed to make Nintendo’s GameCube console the new home
of their series, and set about porting over all the old games, they decided
that the first one should be thoroughly renovated from top to bottom.
(To be honest, they probably should’ve done
that with 2 and 3 as well, but this is Capcom, who take the “reduce, reuse, recycle”
mantra a bit too literally, we’re talking about here.)
So the classic tale of S.T.A.R.S.’ foray
into the bio-terror nightmare of the Arklay Mansion was completely redone. Out went the basic polygons, flat backgrounds
and legendarily terrible voice acting in favour of utterly gorgeous graphics and
not-quite-as-bad voice acting. Things
were changed. The famous
dog-through-the-window scare, brilliantly, was altered so that the dogs only
damaged the window the first time you went through the corridor, breaking
through the second time you ventured
down there. The revelation that team captain
turned series villain, Albert Wesker, survived his apparent death was worked on
to make it clearer. Zombies, the
franchise’s mainstay, were changed so that if you didn’t destroy their head or
burn them, they’d eventually revive as the much tougher Crimson Heads. Most
startling of all, a major new enemy – the invincible, shuffling, groaning,
clanking, terrifying, piteous Lisa Trevor – was added in to extend the game and
swap around scenes. The result is a game
that comes close to Eternal Darkness
in the scary stakes and shows just how good a remake can be if you do it right.
MAGIC MOMENT: the first time you come
across a Crimson Head – the game hints at their existence, but doesn’t make it
explicit, so when a zombie you killed ages ago suddenly lurches up and runs at you, you will be forgiven for
whimpering like a tiny child.
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